world spins, Queen Victoria sits on the throne of England. The world
is as it should be.
people walk home a little quicker at night.
are villages where people attend a fair every ten years wearing
blindfolds and those that peep are swept away.
dark things sit on mountaintops and contemplate their ancient sin.
small groups of men and women gather in private clubs, or small
cults, and magic is performed of glorious or profane might.
Gate is not our world, the similarities begin and end with a crack in
the wall, a gate that leads to nowhere, just behind a mirror. Because
there are were the Fey dwell. Where magic originates. These two
worlds spin rubbing against each other. One the “real” world, the
other a land of fey and magic.
people on the human side of Gate don’t even realise the other world
of the Fey lurks around the corner. So changelings wander the world
without knowledge and sorcerers are rare, but viable, though they are
often overshadowed by the charlatans and mountebanks of seaside towns
or yellow-curtained stalls.
the Fey side, Fey courts flourish, Dwarfes gather in stone halls,
Goblins travel in wild packs, Trolls guard there stone homes and
there world has its own politics that mere mortals are brave to delve
the time of writing this Gate is a popular and exploratory world,
giving the system scientists and adventurers who travel, often with
genteel naivety, through the Forest Argent on a mission to discover
new vistas and meet interesting people.
Victorian Humans, Fey, Trolls, Witches, etc
Requirements: Human 17th - 18th century, fey, inhuman
features, ears, tails, orcs, trolls etc.
It take its inspiration from books like Stardust by Neil
Gaiman (now a motion picture) and Dr. Strange and Mr. Norrell by
Susanne Clarke with just a dash of Celtic mythology, sprinkled over
by a healthy dose of Lovecraft.
People & Places
Combe: A manor house, on the edge of a village,
that nestles against woodland and rocky ridges in the Somerset. It is
rumoured to be haunted by Fey and ghosts, with stories of children
going missing and fey seen walking the paths near the village.
is a path to the Fey world (specifically the domain of the “Three
Under The Stone”) through a broken rock in the woods that sometimes
is nothing more than an interesting break in a wall and sometimes a
strange path to a different place.
Three under the Stone: Are a Triumvirate of old,
old fey spirits who are sometimes known for protecting children and
taking sudden vengeance on mortals who stray too close to their
Bramble Fort (And the Unseely Court of the Bramble): Just
outside of the Christian Kingdom of King Rupert lies the Bramble Fort
and the domain of the Court of the Bramble, a warlike faction of the
far all attempts at communication with them have led to some form of
Christian Kingdom of King Rupert (and touching on the
Blackthornes): Not all the Puritans left on the
Mayflower, some by horrible mischance found themselves in the world
of the Fey; over the last few hundred years they have carved
themselves out a small Kingdom where they have banned magic and
instituted Witch Hunting on a wide scale. Forefront of this are the
BlackThorne family, the right hand of the King.
Kingdom descended into a brutal civil war, ending with the death of
the King, the destruction of the Blackthorns, and is now run by a
council made up of Nobles, the Church and their neighbors.
UPDATE: The Christian Kingdom is no more, now styling
themselves "The Republic" they are run by a council and
have outlawed witch hunting. Though the Church is still central to
their culture it is a far more liberal voice in governance. The head
of the Blackthorne order was executed and the organisation
Thrice: Is a strange spirit who uses mortal or
fey ambassadors to make deals on their behalf.
is known of them other than this except that they are respected and
maybe even feared by many Fey.
Star Chamber: The British Empire keeps a
clandestine court who investigate sorcerers going on, cults, monsters
etc. They are semiautomatics and have access to powerful resources.
Purple Cities: Out of the sea the spires of the
Purple Cities can be seen for miles, a small series of island ports
run by the fey they are Venetion in style, with families running
their spire using old laws and centuries of politicking. The high
city is a hive of education, wealth and art. The low cities... less
so. They thrive on trade, both prosaic and in favours.